Born from a wonderful discussion around Adepticon 2023, I've finally taken my quickly jotted down notes and expanded them into a slightly more coherent rule set. There has even been a tiny bit of playtesting (with pictures!).
THE TUG OF WARGODS "RULES"
Teams of 3 miniatures each.
Objective is to pull 2 members of the opposing team across the center line.
Also, if the same member of a team is pulled across the center line two different turns, the team that pulled that member across wins.
Building a team must follow regular restrictions (no Heru with Typhon, etc.)
0-1 Beloved of Sobek, Minotaur =d12
0-2 Sebeki, Wendigo =d10
0-3 Heru, To-Tanem, Typhon, Mycenean =d8
0-3 Asar, Anubi, Khemru, Amazon, other Greeks =d6
00-3Basti, Nekharu, Tethru, Satyr, Frost Maidens =d4
Setup has a center line that each team deploys in column formation, 4" on opposite sides of the center line.
Both teams roll all dice simultaneously. Total each teams' dice roll.
The team with the higher total moves half the difference in inches (rounded down) backwards, pulling the opposing team that same distance forward.
Roll all dice for each team again until 2 opposing team miniatures are pulled across the center line (or the front team opposing member is pulled completely across two separate times).
Team Example 1
2 Sebeki, 1 To-Tanem = 2d10, 1d8
Team Example 2
1 Amazon, 2 Satyrs = 1d6, 2d4
Team Example 3
1 Wendigo, 2 Frost Maidens = 1d10, 2d4
Play Example
Greentoe's Team (1 Sebeki and 2 Asar) vs Clearsky's Team (1 Heru, 1 Asar, and 1 Basti)
Turn 1
Greentoe's rolls= 4, 3, 6= 13
Clearsky's rolls= 4, 4, 3= 11
13-11= 2 in Greentoe's favor
2/2= 1" Clearsky's team is pulled towards the center line.
Greentoe's team moves 1" away from the center line.
Clearsky's team is 3" from the center line.
Proceed to turn 2...
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