2.16.2024

Tug of WarGods- Playtesting Round 3

A new round of testing. Team Snarl gets a change up to the roster with a Sebeki (d10), an Asar (d6), and a Tethru (d4). And introducing Team Pull with two ToTanem (2d8), and a Khemru (d6). A new play surface was quickly thrown together to make it a little easier to see the action and hopefully reduce any measuring issues from previous test games.


GAME 1

Turn 1- Snarl rolls 10 total, Pull rolls 13 total. 13-10= 3 divide by 2 to get the amount of inches moved (rounded down)= 1" back for Pull. Pulling Snarl 1" toward the center line.

Turn 2- Snarl rolls 14 total, Pull rolls 17 total. 17-14= 3 divide by 2 to get the amount of inches moved (rounded down)= 1" back for Pull. This pulls Snarl another 1" toward the center line.

Turn 3- Snarl rolls 10 total, Pull rolls 16 total. 16-10= 6 divide by 2 to get the amount of inches moved = 3" back for Pull. This pulls the first member of Snarl across the center line!

Turn 4- Snarl rolls 7 total, Pull rolls 11 total. 11-7= 4 divide by 2 to get the amount of inches moved = 2" back for Pull. Pull drags Snarl across the center line winning the game.


GAME 2

Turn 1- Snarl rolls 15 total, Pull rolls 12 total. 15-12= 3 divide by 2 to get the amount of inches moved (rounded down)= 1" back for Snarl. Pulling Pull 1" toward the center line.

Turn 2- Snarl rolls 13 total, Pull rolls 14 total. 14-13= 1 this is a strange result that was decided to be  deemed a 1" back for Pull. Pulling Snarl 1" toward the center line.

Turn 3- Snarl rolls 9 total, Pull rolls 16 total. 16-9= 7 divide by 2 to get the amount of inches moved (rounded down)= 3" back for Pull. Pulling Snarl within 1" of the center line.

Turn 4- Snarl rolls 9 total, Pull rolls 16 total. 16-9= 7 divide by 2 to get the amount of inches moved (rounded down)= 3" back for Pull. This yanks all three members of Snarl across the center line. Another win for pull.


GAME 3

Turn 1- Snarl rolls 8 total, Pull rolls 12 total. 12-9= 3 divide by 2 to get the amount of inches moved (rounded down)= 1" back for Pull. Pulling Snarl 1" toward the center line.

Turn 2- Snarl rolls 11 total, Pull rolls 11 total. It's a tie as both teams manage to stand their ground!

Turn 3- Snarl rolls 13 total, Pull rolls 11 total. 13-11= 2 divide by 2 to get the amount of inches moved = 1" back for Snarl. This pulls Pull 1" toward the center line.

Turn 4- Snarl rolls 13 total, Pull rolls 15 total. 15-13= 2 divide by 2 to get the amount of inches moved = 1" back for Pull. Pulling Snarl 1" toward the center line.


Turn 5- Snarl rolls 12 total, Pull rolls 18 total. 18-12= 6 divide by 2 to get the amount of inches moved = 3" back for Pull. Pulling the first member of Snarl across the center line.

Turn 6- Snarl rolls 9 total, Pull rolls 7 total. 9-7= 2 divide by 2 to get the amount of inches moved = 1" back for Snarl, bringing the firwst member back over the center line.

Turn 7- Snarl rolls 11 total, Pull rolls 7 total. 11-7= 4 divide by 2 to get the amount of inches moved = 2" back for Snarl. Pulling Pull 2" toward the center line.

Turn 8- Snarl rolls 13 total, Pull rolls 12 total. 13-12= 1 the second time we've gotten the 1 result, so we followed the 1" precedent from Game 2. Snarl got 1" move back.

Turn 9- Snarl rolls 15 total, Pull rolls 18 total. 18-15= 3 divide by 2 to get the amount of inches moved (rounded down)= 1" back for Pull. Pulling Snarl 1" toward the center line.

Turn 10- Snarl rolls 12 total, Pull rolls 9 total. 12-9= 3 divide by 2 to get the amount of inches moved (rounded down)= 1" back for Snarl. Pulling Pull 1" toward the center line.

Turn 11- Snarl rolls 14 total, Pull rolls 13 total. 14-13= 1 again. Snarl pulling Pull 1" toward the center line.

Turn 12- Snarl rolls 18 total, Pull rolls 8 total. 18-8= 10 divide by 2 to get the amount of inches moved = 5" back for Snarl. Pulling Pull 5" and the first member across the center line.

Turn 13- Snarl rolls 12 total, Pull rolls 10 total. 12-10= 2 divide by 2 to get the amount of inches moved = 1" back for Snarl. Pull's second member is yanked across the center line giving the win to Snarl!

CONCLUSIONS 

Some poor rolls for Snarl and some good rolls for Pull turned the first two games into pretty quick routs. The third game was much more of a tug of war with Snarl pulling off a win with some more lucky rolls.

The situations where the difference in rolls was a 1 leading to a 1" move instead of a .5" is something I think needs to be looked at. Perhaps it should've been a .5" in that case and larger odd numbers rounded down. I think avoiding half inch moves speeds up play, though.

I think some additional testing will bring up more unexpected situations, like the equal result in game 3. We'll see what else needs to be tweaked in the rules.

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