11.14.2019

Quest/Kekooee Seshket- BUILDING A PARTY

Each player starts their quest for the Kekooee Seshket with 2d10 + 50 points. This points total is used to choose a party leader and any additional equipment and party members. Between scenarios additional points earned as Victory Points during each scenario can be used to purchase additional equipment and party members to enhance the party for the next scenario.

Party members can be chosen from any race following the limitations outlined in the rulebook (ie- Heru and Typhon not allowed in the same party). Weapons and armor points costs are the same as in the rulebook. Leftover points carryover throughout the campaign so be sure to keep track of your points totals.

                   MV   WND   #ATT   ATT   DEF   MIS   ARC   DISC   PTS
ANUBI         5        7            1         4        5       4        6          5      12
ASAR           5        7            1         4        4       4        5         5       10
BASTI           6       6            1         4        3       5        5         4       10
HERU           5       8            1         5        4       4        5         7       13
KHEMRU     5       7            1         3        4       4        6         6         9
NEKHARU    5       6            1         4        3       4        6         5         9
SEBEKI         4       16            1        6         4      3        4         5       20
TETHRU      5        6             1         3        3       4        7         5         8
TO-TANEM  4       8            1         4        5       3        6         6        14
TYPHON      5       8            1         5        4       4        5         7        13

Each scenario will include Victory Points specific to that scenario.  The following Victory Points are for all scenarios:
+1 for participating in the scenario
+1 for each member of an opposing party engaged in melee by party members
+2 for a leader defeating another leader in melee
+3 for a party member defeating another party's leader in melee
+1 for each clue collected

Any casualties during a scenario will return at full strength for the next scenario.
The sample Parties below show how varied a Party can be.

These sample Parties have room to grow with successful performance in a scenario. Additional weapons and armor can be bought for each Party member depending on the play style you wish to use. These are only examples of how to build and equip your party. Another option would be to save all the leftover points after purchasing the Leader and collect as many Victory Points during the first scenario as you can,  then purchase an Associate fully equipped to start in the second scenario.

SAMPLE PARTY 1- Bard [50 points]
       • Basti Bard “Ashara the Voice of Honey" [27 points total]
                Voice, Hand Weapon, Bow [5 points]
       • Asar Associate [11 points total]
                Hand Weapon [1 point]
       • Basti Associate [12 points total]
                Two Hand Weapons [2 points]
Leftover points- 0

SAMPLE PARTY 2- Hekau Student [50 points]
       • Anubi Hekau Student “T'nmaw of the Gloam" [40 points total]
                Hand Weapon, Heavy Robes
       • Khemru Associate [10 points total]
                Hand Weapon  [1 point]
Leftover points- 0

SAMPLE PARTY 3- Tomb Robber [50 points]
       • Asar Tomb Robber “Ihtezsy the Shadow" [27 points]
                Hand Weapon, Light Armor
       • Typhon Associate [13 points]
       • Asar Associate [10 points]
Leftover points- 0

SAMPLE PARTY 4- Young Scribe [48 points]
       • Tethru Young Scribe “Sashushet the Tidy" [24 points total]
                Hand Weapon
       • Sebeki Associate [22 points total]
                Double-Handed Weapon [2 points]
Leftover points- 2

Use of a Game Master
This campaign was designed to be run without the need of a Game Master or Referee, but these scenarios would benefit if one player took on that role. If a Game Master is present, he would be responsible for setting up terrain for each scenario and running any of the scenario specific non-player models unless otherwise noted in the scenarios. The Game Master is also responsible for settling any rules disputes that may arise during play and interpreting any confusing situations.

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