6.16.2023

Quest for Korbo’s Power Creating a Party

Each player starts their quest for the Korbo's Power with 2d10 + 55 points. This points total is used to choose a party leader and any additional equipment and party members. Between scenarios additional points earned as Victory Points can be used to purchase additional equipment and party members to enhance the party for the next scenario.

Party members are chosen from the profiles below. Weapons and armor points costs are the same as in the Aegyptus rulebook. Leftover points carryover throughout the campaign, so be sure to keep track of your points totals.

COVEN FOLLOWERS

The Coven Followers are extended members of the Coven who are not witches. Nekharu Novices are aspiring witches often working with/for a Witch who brought them into the Coven. Nekharu Warriors act as protection for the Coven under the leadership of the Coven Guards. The lowly Asar Thralls are poorly treated servants broken in mind and body to see the Witches as their masters.

                   MV   WND   #ATT   ATT   DEF   MIS   ARC   DISC   PTS

NOVICE      5        6            1         3        2        3        6         4       18

-provides 1 Spell Point per battle to the Coven Witch if within 3"

-not allowed armor 


WARRIOR  5       6            1         4        3        4        6         5       9

-maximum of light armor 


THRALL     4       5            1         3        3      2        5         10*     5

-*Disc is 10 as long as the Thrall is within 10" of the Coven Witch. If the Thrall is further than 10" the Disc falls to 1

-not allowed armor


FALLEN AEGYPTIANS

Nekharu Witch Covens often attract Aegyptians who are outcasts from their homeland. These desperate people will help protect the Coven and may go places that a Nekharu is not allowed. A Fallen Aegyptian comes equipped with a hand weapon, spear, or double handed weapon at no cost but may take additional equipment at normal cost. They may also be equipped with a maximum of light armor. 

                   MV   WND   #ATT   ATT   DEF   MIS   ARC   DISC   PTS

ASAR           5        6            1         4        4       4        5         4       10

BASTI           6       5           1         4         3        5        5         3       10

SEBEKI         4       12          1        6         4       3        4         4       20

TO-TANEM  4       7            1         4        5       3        6         5        14

TYPHON      5       7            1         5        4       4        5         6        13


Each scenario will include Victory Points specific to that scenario.  The following Victory Points are for all scenarios:

+1 for participating in the scenario

+1 for each member of an opposing party engaged in melee by party members

+2 for a leader defeating another leader in melee

+3 for a party member defeating another party's leader in melee

+1 for each clue collected

Any casualties during a scenario will return at full strength for the next scenario.

The sample Parties below show how varied a Party can be.

These sample Parties have room to grow with successful performance in a scenario. Additional weapons and armor can be bought for each Party member depending on the play style you wish to use. These are only examples of how a party can be built equipped. 


SAMPLE PARTY 1- Kyaraa the Coven Guard (69 starting points) 

       • Kyaraa [32 points total]

               Hand Weapon, light armor [2 points]

              Feast of Carrion

       • 4 Asar Thralls [20 points total]

                Hand Weapon 

       • Nekharu Warrior [15 points total]

               Hand Weapon, light armor, bow [6 points]

Leftover points- 2


SAMPLE PARTY 2- Tjinko the Herbalist (67 starting points)

       • Tjinko [33 points total]

                Hand Weapon poisoned, light armor [3 points]

                Spectral Hand

       • Asar Thrall [6 points total]

                Hand Weapon poisoned [1 point]

       • Nekharu Warrior [12 points total]

                Hand Weapon poisoned, light armor [3 points]

       • Fallen Basti [16 points total]

                Hand Weapon, bow poisoned, light armor [6 points]

Leftover points- 0


SAMPLE PARTY 3- Skiks the Mystic (73 starting points)

       • Skiks [33 points total]

                Hand Weapon, Light Armor [3 points]

                Mundane Masking, Burning Effigy, Kiss of the Leech 

       • 2 Asar Thralls [12 points total]

                Hand weapon [1 point] 

       • Nekharu Warrior[11 points total]

                Double handed weapon, light  armor [4 points] 

       • Fallen Typhon[13 points total]

                Double handed weapon, light  armor [2 points] 

Leftover points- 0


Use of a Game Master

This campaign was designed to be run without the need of a Game Master or Referee, but these scenarios would benefit if one player took on that role. If a Game Master is present, they would be responsible for setting up terrain for each scenario and running any of the scenario specific non-player models unless otherwise noted in the scenarios. The Game Master is also responsible for settling any rules disputes that may arise during play and interpreting any confusing situations.

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