I've gotten some quick playtest games of the hot new Tug of WarGods in. Here are the results.
GAME 1
Initially I went with 5 members per team. These teams were the Snarl (2 Sebeki and 3 Asar- 2d10 and 3 d6) and the Sons of Aegyptus (2 Heru, 1 Asar, 1 Khemru, 1 Tethru- 2d8, 2d6, and 1d4). Also the start distance was 2" from the centerline.
Turn 1- Sons of Aegyptus roll 24 total, Snarl rolls 20 total. 24-20= 4 divide by 2 to get the amount of inches moved= 2" back for Sons of Aegyptus. That pulls Snarl up to the center line.
GAME 2
I decided the teams might work more smoothly with only 3 members, so the rosters changed slightly. The Snarl team was reduced to 1 Sebeki and 2 Asar (1d10 and 2d6). The Sons of Aegyptus team was reduced to 1 Heru, 1 Asar, and 1 Khemru (1d8 and 2d6). This also saw a change to the distance from center line to 3".
Turn 1- Sons of Aegyptus roll 11 total, Snarl roll 6 total. 11-6= 5 divide by 2 to get the amount of inches moved= 2" (rounded down from 2.5). Sons of Aegyptus move back 2" pulling Snarl up to within 1" of the center line.
Turn 3- Sons of Aegyptus roll 6 total and Snarl roll 13 total. 13-6= 7 divide by 2 to get the amount of inches moved= 3" (rounded down from 3.5). Snarl moves back 3" pulling Sons of Aegyptus across the center line by 2 members.
GAME 3
Same teams of 3 as Game 2. Still using the 3" setup from the center line.
Turn 1- Sons of Aegyptus roll 11 total and Snarl roll 6 total. 11-6= 5 divide by 2 to get the amount of inches moved= 2" (rounded down from 2.5). Sons of Aegyptus pulls back 2" pulling Snarl to within 1" of the center line.
Turn 2- Sons of Aegyptus roll 10 total and Snarl roll 13total. 13-10= 3 divide by 2 to get the amount of inches moved= 1" (rounded down from 1.5). Snarl pulls back 1".
Turn 4- Sons of Aegyptus roll 17total and Snarl roll 11 total. 17-11= 6 divide by 2 to get the amount of inches moved= 3" Sons of Aegyptus pull back 3" pulling Snarl's first member over the center line.
Turn 4- Sons of Aegyptus roll 10 total (the d8 was moved before this picture was taken) and Snarl roll 14 total. 14-10= 4 divide by 2 to get the amount of inches moved= 2" Snarl pulls back 1" to get the lead member at the center line.
Turn 5- Sons of Aegyptus roll 11 total and Snarl roll 8 total. 11-8= 3 divide by 2 to get the amount of inches moved= 1" (rounded down from 1.5). Snarl's lead member is pulled across the center line again.
Turn 6- Sons of Aegyptus roll 13 total and Snarl roll 9 total. 13-9= 4 divide by 2 to get the amount of inches moved= 2" Snarl's second member is pulled across the center line!
Early Conclusions
The main thing I learned was that it was fun.
The second thing I learned was that I need to set up on a more proper surface to play on, because the big tray I was using was convenient but too short.
I think the mix of dice helps even out the odds in the long run (how many times will the d10 roll a 10 instead of a 3?). The early leads by what seem like the weaker team help prove that to me.
I like the smaller teams, but I think the teams of 5 work well too. Those bigger teams just seem to make for shorter games (in earlier playtest without miniatures it usually only went for 2 or 3 turns). But more testing with larger teams will give more insight.
Changing the victory condition to 2 team members being pulled across the center line makes the choice of larger models on larger bases affect how soon your team might lose. I need to do some testing with Minotaurs and Beloveds to see if this is just wild speculation.
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