8.19.2014

Scenario 1.1- Marketplace Meeting

The rather sleepy town of Buto awakens this morning to an unexpected confrontation near the marketplace.

The Basti rogue Blackclaw has been cornered by Shaska Legnawer and his goons.

Shaska is rather upset about being swindled out of several bags of riches when Blackclaw's expedition to "a land drenched in gold" was discovered to be a con. Shaska and his goons have been following Blackclaw's trail for days and only managed to catch up to him because he spent a day and a night in the company of some female admirers.

Meanwhile, Tebbi the Archer (who was hired to kill Shaska for failing to deliver his monthly "dues" to the Empty Palm from his operations in Pharos) has come within bowshot of his target. Things are about to get very interesting in downtown Buto...

Set Up-3'x3' urban area of huts, stalls, statues, etc. There should be no more than 2 open areas up to 10" across. Most of the buildings should be pretty close together with 3 or 4 avenues no more than 4" wide.


Protagonists-Tebbi the Archer Blackclaw 
Deployment- Tebbi must deploy at least 15" away from Shaska; Blackclaw must deploy no closer than 12" to any table edge (he will not run away because he knows that Shaska will not stop now that he's been sighted)



Antagonists- Shaska's Thugs
Deployment-Shaska and his Thugs must deploy at least 13" from Blackclaw and within 5" of any other Thug


Shaska Legnawer (Sebeki Champion)
MV WND #ATT ATT DEF MIS ARC DISC
  4      21     1     7     5     4     4    6
Equipment: Hand Weapon

Sebeki Thug (Sebeki Warrior)
MV WND #ATT ATT DEF MIS ARC DISC
 4      12      1     6     4     3     4      5
Equipment: Hand Weapon

Typhon Thug (Typhon Warrior)
MV WND #ATT ATT DEF MIS ARC DISC
  5     7        1     5    4     4     5     7
Equipment:Hand Weapon

2 Asar Thugs (Asar Warriors)
MV WND #ATT ATT DEF MIS ARC DISC
  5     6       1     4     4    4      5      5
Equipment: Hand Weapon

Non-Combatants
Non-combatants will randomly move each turn before any of the combatants. Each Non-combatant (or group of Non-combatants) rolls a D10 and on an 8 or higher move in a random direction up to 5" If a combatant is wounded within 6" of a Non-combatant (or group) that Non-combatant will flee combat up to 10"

No comments:

Post a Comment