The bustling port city of Pharos is the richest place in Aegyptus. With the flow of goods in and out of the city comes the opportunity for criminal activity to thrive in the shadows. Pharos is the home to the largest criminal organization in the land, the Empty Palm, among other smaller groups.
Criminal activity is rampant throughout the city and one Asar has become a ray of hope for citizens toiling under this oppression. Known as the "Dark Night" or the "Living Shadow" this masked warrior strikes at those who have engaged in the abuses of the innocent people of Pharos.
MV WND #ATT ATT DEF MIS ARC DISC
Dark Night 5 18 2 6 6 5 6 8
Equipment- sling, mancleaver, light armor
•Shadow Stepping within 3" of a terrain feature may make an ARC test to step through shadows to a terrain feature up to 13" away once per turn
•Smoke Bombs twice per battle may use Cast a Spell order to drop a smoke bomb that gives a -1 to ATT and MIS through the smoke. The cloud is 3" diameter circle placed up to 4" from the Dark Night. Each turn after deployed roll D10, on an odd number the smoke dissipates
•Mancleaver does D10 wounds but a roll of 10 beheads the opponent if they have a head